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Actor Expresses Desire to Reprise Role in Game Adaptation

“Clair Obscur: Expedition 33,” a role-playing game that launched in April 2025, quickly became a global phenomenon, selling over 8 million copies and earning numerous accolades. Its success led to a movie adaptation announcement in January 2025 by Story Kitchen. While details about the film remain sparse, fans have been actively engaged in casting discussions. Rich Keeble, the voice actor for the fan-favorite character Monoco, has publicly expressed his keen interest in portraying his character in the cinematic version. However, he has yet to be approached regarding the role, leading him to jocularly declare that he would be filled with “murderous rage” if he were not cast.
Voice Actor Rich Keeble Eager to Join “Clair Obscur: Expedition 33” Film Adaptation
In a recent video interview, Rich Keeble, the distinctive voice behind the foot-obsessed warrior Monoco in “Clair Obscur: Expedition 33,” opened up about his aspirations for the game’s film adaptation. The game, developed by Sandfall Interactive, achieved monumental success after its April 2025 release, quickly garnering a devoted fanbase and critical acclaim. In January 2025, Story Kitchen announced its plans for a movie, igniting speculation and fan-casting across social media platforms.
Keeble, whose comedic background in stand-up and British sketch shows heavily influenced his portrayal of Monoco, believes his character’s unique blend of humor and depth would translate well to the big screen. Monoco, known for bringing levity to the game’s otherwise serious narrative, has become a standout figure, largely due to Keeble’s nuanced delivery. He credits the game’s strong writing and his own comedic restraint for the character’s appeal, noting that the humor arises from the characters’ sincere beliefs rather than overt jokes.
Despite the character’s popularity and Keeble’s direct involvement, he revealed that he has not been contacted about reprising his role. He candidly acknowledged the industry’s tendency to cast more famous actors for such adaptations but humorously suggested an alternative: lending his voice to a CGI or motion-captured Monoco from his London studio. This arrangement, he joked, would spare him the inconveniences of visas and travel. Keeble’s comedic inclination shone through when he quipped about boycotting the film if he isn't cast, adding that his decision to watch the movie would hinge on his involvement.
Keeble's enthusiasm for the role highlights the strong connection actors can form with their characters, particularly in successful franchises. His playful remarks underscore a common sentiment among voice actors who wish to see their contributions extended to other media, especially when the character has resonated so deeply with audiences. His desire to remain part of Monoco’s journey reflects not only his professional attachment but also a genuine affection for the character he helped bring to life.